The Exiled

Into the Mindspin

mistspin-mts-city1.jpg

  • Camp breaks, Lyrun Quah head north and party travels half the day to gates of Kraggodan.
  • Welcomed at gate as caravan but quickly seen to be adventurers.
  • Negotiate down day pass into city
  • Varajsha immediately uncomfortable by confining vaults and mostly underground city
  • Meet Kyrun, a city guard, who hits on Zola constantly.
  • Informs party of Temple to Torag and Society Hall

Temple of Torag

  • Priest speaks with party briefly about:
    • with trade route now open thru the Bloodsworn Vale, Skelt doesn’t trade as much
    • Most recent caravan never arrived and the city is crumbling due to slovens
    • 3rd prince Gregor, a member of the Pathfinder Society, can probably be found recounting his old adventures at the Society Hall
  • Party is blessed by priest

Society Hall
DwarvenPartyMachines.jpg

  • Enter great hall with countless tables and chairs and beer flowing freely
  • Patroness points out Gregor who is an incredibly fat but solid dwarf standing atop a table telling a joke.
  • Party approaches raucous, sees many other dwarves enjoying Gregors tale and a lone human sitting next to him
  • Easily befriend Gregor with tales of adventuring. He really wants team to join Society, but they describe time-crunch and urgent need of equipment
  • Chebbel manages to get Gregor to elaborate on an off-hand comment he made and learns that the 2nd Prince was recently robbed and a servant saw a black clad figure literally jump out of a tower window and “float” down along the exterior wall into the dark mist below
  • An ornate dagger was stolen that was thought to be a relic of the Dark Lands.
  • Team recognizes similarity between desciptions
  • Call over merchant and party follows him to his shop and buys climbing gear and warm equipment. Varajsha also purchases a midwifery kit.
  • Return to hall. Gregor is now truly inebriated. Kyrun is there but deflated by Zola’s wit and knife. She is interested in the human sitting near Gregor.
  • He’s a shady and strange man who calls himself the Shadow and seeks entrance to the Dark Lands, but the city has shut the gates due to recent attacks by dark things.
  • Very strange that anything would be near those gates
  • Chebbel mentions stolen dagger and Shadow, intrigued, immediately leaves
  • Party stays the night and departs for the northern pass early the next day
  • Stop at Gregors tower, find him very hung over but still congenial

Road north

  • Two days north the party finds the remains of Blufton. City has been ravaged. Blood and guts lie everywhere, but no bodies are to be found
  • Easily track ogre prints and blood towards mountain range and find cave
  • Out front are two ogres playing with bodies. One throws, the other swings a tree trunk, hideous laughter follows.
  • Team prepares for battle and efficiently draws in and defeats the large foe.
  • A pregnant female ogre rushes out of the cave hearing the fight, but with her brother lovers near death, she also falls to the party’s blows.

Comments

gubs gubs

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.